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Tina Jenkins
Tina Jenkins

Trident Survival Script 2



Drowned farming is a way to harvest experience orbs and loot dropped by both zombie and drowned mobs. In addition to explaining general mechanics of drowned farming, this tutorial describes two basic drowned farms that are easy to construct in survival mode, without needing a villager as bait.




Trident Survival Script 2



In all editions, the simple flooded-dungeon farm described first produces rotten flesh, iron, gold and chainmail armor, and weapons dropped by zombies, as well as experience orbs and copper ingots dropped by drowned, but not nautilus shells or tridents. In Bedrock Edition this farm also produces nautilus shells, but not tridents.


The aerial farm (described second) produces only drowned drops including tridents, but not zombie drops. While the aerial farm doesn't require exotic materials, it does require large amounts of materials and is more time-consuming to build.


More complex farms are possible, particularly underwater farms for naturally-spawned drowned, which also yield tridents and nautilus shells. The simple survival-mode flooded-dungeon farm described here is still useful for gaining a quick and easy way to harvest experience and zombie drops without requiring significant construction or materials.


In Java Edition, this farm produces the usual zombie drops as well as experience (XP), but it doesn't produce the tridents and nautilus shells specific to drowned. In Bedrock Edition, this farm does produce nautilus shells but not tridents (zombies converted to drowned no longer drop tridents as of Bedrock Edition 1.16.0).


An aerial farm is probably the most practical way to farm tridents. It works by spawning drowned naturally on an aerial platform at least 24 blocks above the player, with the player being beyond the maximum spawning range of any other spawnable surface in the world. The drowned spawn naturally under the correct conditions of being underwater at light level zero, and they are funneled first into an intermediate area to prevent lethal fall damage, before dropping into the killing chamber where the player waits. The farm described here takes advantage of a mechanic in Bedrock Edition whereby a single layer of water causes an increasing reduction of light level with depth below that layer; the drowned spawn on a wet platform some distance under a glass-bottomed pool of water. In Java Edition, two layers of water may be needed for the platform to spawn drowned.


The disadvantage to the aerial farm is that it produces only drowned drops, but not zombie drops. As such, it is a good source of nautilus shells, tridents, and copper ingots, but not the valuable zombie drops such as enchanted items and armor made from iron or gold.


In an underwater farm, naturally-spawned drowned are attracted to a location and funneled into one area where the player can kill them. A villager is typically used as bait to attract drowned, and the funneling can be accomplished with bubble columns. Transporting a villager to an undersea room in survival mode is a complex undertaking that requires much forethought, preparation, implementation time, and risk.


The simplest way to start a survival-mode drowned and zombie farm is to locate a dungeon room that contains a zombie mob spawner. Ideally the room should be reasonably close to the overworld surface, but can be any depth that allows for digging 5 blocks or so underneath the floor. Sometimes a dungeon is found a short distance inside a cave entrance. Unlike an XP farm that generally requires a long falling distance from the dungeon to bring the mobs to near death, no deep excavation is required for a drowned farm.


To construct a survival-mode drowned farm, you need a conveniently located dungeon with a zombie monster spawner, as well as a good weapon to clear out the dungeon, a cheap weapon to harvest drowned, torches, pickaxes, a water bucket, and a few signs. Optionally, glass blocks are helpful for viewing when a zombie becomes drowned. Hoppers and a couple of chests also aid collection but are not necessary.


If you are in a situation where there isn't any way to build an iron golem farm for iron (say you are playing an island survival game and there is no village within thousands of blocks), or a gold farm for gold, you feel like you've mined out your area, and you no longer need drops from drowned, you can use a flooded dungeon farm to harvest iron and gold from the zombies, and copper from drowned. It's a slow but effective way to get iron and gold ingots. Gold ingots (mostly from gold armor smelted into nuggets) accumulate faster than iron ingots. The accumulation rate of copper ingots is in between gold and iron.


An aerial spawning platform offers a way to farm naturally-spawned drowned, which can drop tridents when killed by the player, in Java Edition and in Bedrock Edition. Like the flooded dungeon above, the most basic survival-mode aerial drowned farm doesn't require exotic materials, but it requires a large quantity of common materials such as cobblestone, water, and glass. You'll also need some slabs, wooden buttons or signs to control water flow, as well as a hopper and a chest.


The climbing tower is your access to the killing platform in the sky. In survival mode, building over the ocean offers safety in falling, unlike building over land. If you fall, you just have the inconvenience of climbing back up.


(If you make the center hole 33, you can float a stone block above the hole with a turtle egg on it to attract the drowned to the hole, with trap doors around to make the drowned think there's a path to the egg. The turtle egg doesn't hatch when not on sand. However, getting a turtle egg requires a tool enchanted with Silk Touch, which may not be readily available to a player in survival mode. The farm still works without the turtle egg although the drowned are slower about falling through.)


To speed things up, the drowned need to face the hole. One way to do accomplish this is to find a turtle egg. Unfortunately, once you find a turtle egg, retrieving it requires a pickaxe enchanted with Silk Touch, which may not be available easily in survival. If you can get a turtle egg, your spawning platform should have a 33 hole in the center with a block suspended in the middle, connected to the edge of the hole by trapdoors in the open position so that drowned are fooled into thinking they can pathfind to the egg to trample on it. Instead, they fall through the trapdoors. The turtle egg doesn't hatch unless it's on sand. Drowned are not automatically attracted to turtle eggs; they must happen to look in the right direction first, but once a drowned sees it and can find a path to it, the drowned goes for it and falls through the hole.


The best bait is a villager, but in a survival build, it is impractical to transport a villager high in the sky to the spawn platform. Also, if playing an island survival game with few resources, there may not be any villages available to poach. This gets into more exotic farms. The purpose of this tutorial is to teach the basics of drowned farming in survival mode.


This river biome farm uses a flying machine to place over a million water blocks quickly. The depicted method of harvesting the drowned from this farm, however, is dangerous in survival as it involves swimming after trident-throwing drowned in a crowd of other drowned. 041b061a72


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